Features

Four parts, one system

Core holds the library and the schedule. Matrix plays the audio. Deck is the presenter's screen. Desktop packs all three into an app you can carry.

CoreMatrixDeckDesktop

Library, scheduling, analysis

Packet Studio Core

Core is the one place your music and logs live. It sits on the central server; studios and nodes cache what they need, just in time.

Central library
Import a media folder; files are stored once by content, with loudness, waveform and rights metadata.
Automatic markers
Cue in, intro, segue (fade or cold) and cue out are detected on import, together with BPM and a beat grid. Intro detection finds where the vocal comes in.
Review, never lose a correction
Each marker has a confidence score. Review in a waveform editor where you select, then set. Re-analysis never overwrites a marker you have reviewed.
Scheduling
Categories, clocks, a week grid and rules generate hourly logs; edit any hour by hand, with rule violations flagged.
Reporting
Export an as-played record for music reporting. Only plays heard on air are counted.
Real-time playout engine and nodes

Packet Studio Matrix

Matrix is the engine. It plays, mixes and routes the audio, and keeps playing from its cache if the server goes away.

Chained players
Players 1 to 3 in a chain, with SEQ per player, auto-load, eject and held, per-player queues, and carts.
Sample-accurate segues
The follower is armed as a mixer trigger, so segues land on the frame, with SEQ decided at that moment.
Multiple sound cards
Per-device routing with adaptive resampling and drift reported in ppm. A card that disappears never stops playout; hot-plugged interfaces are picked up.
Automation into your streaming server
A core node runs unattended; the studio goes live with GO LIVE, with a handover in both directions.
Now playing
Titles to streams, DAB DLS and RDS RadioText.
Built to be boring on air
No allocation, locks or I/O on the audio thread. The engine clock is the system clock.
The presenter screen

Packet Studio Deck

Deck is what the presenter sees: fast, high contrast, readable from a distance, and the same screen on a laptop or a studio monitor.

Players and log
Three players with muted waveforms and marker lines, the log beside them, and a clear segue countdown.
Button walls
Per-show 6 × 4 walls with folders and media folders. Tiles inherit colours, and a loaded item carries its source colour through the players, queues and carts.
QuickCarts
Always-visible carts for IDs, sweeps and beds.
MIC LIVE
A box that goes red and pulses when a mic fader is up and the channel is not muted. Packet Studio never touches a mic channel.
Desk levels
The desk faders and headphone and monitor levels shown next to the QuickCarts.
Live assist chain
Load, cue and run songs the way presenters expect.
Standalone app for roadshows and testing

Packet Studio Desktop

Desktop bundles Deck, a core and a playout node into one app for macOS and Windows. Install, plug in a sound card, play.

Everything in one install
Library, scheduler, playout and the Deck together, with analysis (including intro detection) built in.
Playout only
Meant for roadshows, outside broadcasts, training and trying things out, not for running a station.
macOS and Windows
Builds are produced automatically for both. Beta builds are unsigned, so your OS will warn you the first time.
Works with the desk
Desk support is the same as in the studio, including on Windows.

On the roadmap

Not in the beta yet, and planned in this order: voice tracking (record links between songs and let the schedule play them), then network and syndication (a hub that feeds affiliates, with local opt-outs and ad-break cues). Traffic and scheduler imports are also still to come.

Join the beta